Tuesday, 24 November 2009

NEW GAME RELEASE: Samurai Showdown


Samurai Showdown is the newest Morgan Games duelling strategy game. It is a game of wits and skill where you will need much strategy to vanquish your opponents. Designed for between 2 and 8 players, Samurai Showdown drives players to relive and experience all the aura that surrounds the Samurai of ancient Japan in an all new and innovative gaming experience.

4 different characters are available to the players, who will be challenged to win a unique match where skill and strategy will play their part against luck.

Come to the honour ring to pit your Samurai against his opponents and remember: Cowardice deserves no reward!

Tuesday, 2 June 2009

Playtesters no Sul do Brasil Testam Dragon Slayers


Nosso bom amigo Rafael Beltrame e seus comparsas tiveram sua primeira aventura à caça de dragões lá no Cone Sul do nosso Brasil. Além de usar de muita imaginação na montagem de seu tabuleiro de jogos, o Rafael e seus amigos tiraram muitas fotos do evento. Ele postou sua fabulosa aventura com direito a efeitos especiais e muitas risadas no Forum D20: http://d20miniaturas.com/forum/viewtopic.php?p=120183#120183 pra quem quiser se divertir com ele.

Também recebemos do Rafael algumas dúvidas que acho interessante elucidarmos aqui:

-Quando o dragao lança o fire-breath, ele joga um FS so para o alvo princiapl, ou tb para os q estao a 2un do alvo? Vamos do princípio: Quando o dragão cospe fogo, ele rola BS (Balistic Skill/Habilidade de Tiro) e apenas para o alvo principal, que é aquele mais próximo do dragão. A bola de fogo atinge a ele e a quem estiver a até 2un de distância dele como consequencia. Se errar o primeiro, erra todos.

-Quanto dura uma tocha sem ser abandonada? Indeterminado. Ela dura a partida toda se nunca for solta, mas impede os bonus de carregar 2 armas ou de usar arma de duas mãos se continuar ocupando uma das mãos de seu personagem. Portanto, cuidado com esta ação.

- E se um dragao move-se para onde tem outro dragao? Ponho do lado ou antes de completar o moviemnto? Se isso ocorre, você coloca ele imediatamente antes do "irmãozinho", como se fosse um personagem.

-Uma ótima ideia q tivemos para a movimentação do dragao grande foi de primeiro virar ele pra direção onde deve ir, e depois mover. Nao é uma pergunta, é so um comnetario, ehehe. Dependendo da miniatura que o representa, isso pode ser mesmo importante. Aqui usamos o Gargantuan Black Dragon do D&D Icons, que tem a base quadrada e equilátera, então usamos a base como referência. Mas o teu famigerado Wood Dragon tem o efeito especial da baforada, que é impagável! Fica mesmo muito mais dramático se você tornar a cabeça na direção do alvo!

Rafael, queríamos agradecer ao teu post e comentários. Para nós da MG, posso dizer que um dos maiores prazeres que um criador de jogos pode ter é confirmar que seu jogo realmente diverte e agrada. Nós da MG agradecemos de coração e esperamos que você e seus amigos continuem dando risadas com nossos jogos.

Tuesday, 19 May 2009

Tavern Duel is Back!


The "olde" game of tavern duels is back! Created in 2006, this very simple and diverting game of wits depicts a typical tavern duel of the XVI century.

Inspired by the superb range of historical miniatures offered by The Foundry (
http://www.wargamesfoundry.com/main.asp
) and using a degree of historical accuracy about the duelling techniques of that era, Duel entices players to rediscover the perils of a XVI Century brawl.

As many of our play-testers know, before we created this game, we went through a whole lot of research and practical sword sparring (ouch!) in order to come up with something that is both true and simple. We wanted a game that would be diverting, but would not be entirely based on fantasy. Moreover, we wanted a game that would not depend so much on the casting of dice. So, though a certain degree of luck is involved - as in real life - ultimately, it will be your strategy during the game that will help you achieve victory.

Hence, Duel successfully recreates the lethality of fighting with cut & thrust blades and the necessity to keep your wits about yourself during the contest, whilst remaining true to its objective of becoming an entertaining and fortuitous game to be played over and over by you and your friends.

If you have not experienced the challenge yet, come meet your match in the most dangerous tavern of Morgangameshire.

Monday, 4 May 2009

Vendetta Redux


The game of duelling in the streets of Morgangameshire is back! In the coastal town of Morgangameshire, feuding clans fought fiercely; contending for nothing but their own satisfaction and the honour of their clan. It was not until the Duke arrived that some order was brought to the walled coastal city. Appalled at the incivility of the local noblemen, the mighty Duke promptly and ruthlessly forbade any fighting to take place in public areas of the town, under pain of imprisonment in the gallows. Nonetheless, the oldest tradition of Morgangameshire could not be suppressed so quickly, and the noble families of the shire persisted in the hostilities; albeit covertly. To the noble houses of Morgangameshire, honour must be satisfied; even if at the expense of freedom.


A revised version of the old Vendetta skirmish game is now available for download on the side bar. The new and improved edition enjoys a better armoury list, simplified rules with fewer character options but with just as much strategy involved in generating your party of brigands and twice as much playability.


Come test the rules and let us know what you think!

Saturday, 2 May 2009

Dragon Slayers Revised


Quick Quest Dragon Slayers has received an update to include new images and a review of the text. We have also made our dragons a bit more manacing, as our play-testers were becoming too cocky about the ease with which they were slaying dragons.
The other novelty is a revision of the armoury to make it more self-explainatory. Players were sending in several question on how to combine arms and armour, and we think that the new armoury list will solve this small detail. If it doesn't, let us know.
Check out the new downloadable file:

SFS-Farpoint Station Released Today

This is the May New Release! Fellow play-testers, we are proud to be releasing today the Beta Version of SFS-Farpoint Station for your enjoyment and testing. This is a game developed from our own old SFS-Castle Run. The rules have been simplified and condensed into a set that makes game-play faster and quite fun (we hope).

This rules set has not yet been fully tested and we are counting on you to find the rufspots and wrinckles that we may iron them out and make this the best spaceship game in our line. If you want to have a go at Farpoint Station, get your spaceship models ready, a few dice and download the tentative rules from the link below:

Tuesday, 28 April 2009

Jedi Showdown Improvement!


During today's gaming session, one of our play-testers, Peter "Tupinamba" Caldenhof, has suggested a change to the weapons profile regarding the twin lightsabre option and the double lightsabre option. The idea Peter helped us come up with was very good and it changed the game (for the better). In fact, we felt the new concept was so positive we have already incorporated it into the official rules for Jedi Showdown and the downloadable file on the side-bar is already updated.
Hence, the twin lightsabre option now gives you your re-roll for misses, but it halves the STR bonus of the weapon; making STR+5 instead of STR+10. The double lightsabre option will give you your re-rolls at the normal STR bonus of +10.
Well done Peter!

We also decided on a change to the dynamics of Jedi Shodown regarding the general the rules for Uses of the Force. However, if you don't feel like downloading and printing it again, all you have to change is the session entitled "The Ways of the Force" which now includes the following concepts:


The Ways of the Force:

  • Protagonist characters can use a Force pt. to enhance a profile characteristic with a +1 bonus. This means you can declare that you are adding +1 to your STR, or to your FS, or to your DS etc.
  • Protagonist characters can exchange a Force pt. for an action pt. at any time during the game. If you do it in your cue, you can make an extra attack. If you do it in your opponent's cue, you can make an extra defence. This additional action pt. can never be used for Special Duelling Moves or Force Feats.
  • You can always use a Force pt. to recall a thrown weapon or to recover your lightsabre if you were disarmed.

Errata no Dragon Slayers

Nosso mais novo play-tester, Rafael Beltrame, encontrou uma confusão no texto do Dragon Slayers, que graças a ele já foi sanada! Era uma simples confusão de cores na descrição do dado usado pra realizar as ações dos Dragões, mas foi bom corrigir o erro!

Se alguém mais encontrar erros nos textos ou conceitos de nossos jogos, não se acanhe. Basta entrar em contato que agente corrige o que precisar de correção. Só assim vamos aprimorando os sistemas e os jogos.

Valeu Rafael!

Friday, 24 April 2009

Brazilian Play-Testers Wanted!


A Morgan Games aposta muito na colaborção de jogadores independentes para a avaliação e reformatação de seus jogos e sistemas. Assim, convidamos aos jogadores brasileiros a participar da equipe de play-testers da MG. Se você gosta de novidades e curte jogos de tabuleiro e de miniaturas, inscreva-se e venha participar da criação de novidades.
Para ser play-tester, você deve enviar os seguintes dados:
Nome:
Nick:
E-mail:
Cidade em que Reside:
Estado em que Reside:
Endereço para Correspondência:


Envie seus dados para: morgangames@terra.com.br

Saturday, 18 April 2009

FAQ - Jedi Showdown



Our fellow play-testers around the globe have started to make some very valid questions about the new game, so here's the FAQ based on those queries:

When an opponent attacks you, do you have to announce your DS roll before he throws his die? No. You only take a DS roll if your opponent's attack actually hits you.

How far can you throw a lightsabre? Does it automatically return like a lightglaive? You can throw a lightsabre up to 2un away, and it automatically returns to the wielder to keep the game practical, but you spend 1 Force pt. in the process.

I noticed that using Flurry of Blows on a single character is nearly the same as spending action pts. to attack it. Why is that? Flurry of Blows is intended as a tactical move to fight multiple opponents and therein lies the advantage of the technique. We wanted to avoid players misusing it to hammer down a single opponent at a meagre 2 action pts. To achieve your desired effect, try combining a twin lightsabres choice with Sith Rage (Bua-ha-ha-ha!).

If I spend 2 action pts. to conjure Sith Rage, only 1pt remains for the blows. Wouldn't it be easier to just use Attack actions? When you conjure Sith Rage on one turn, you can use it on the next round of combat. In other words, it remains "active" until you actually use it to unleash your wrath upon another character. The down-side to holding Sith Rage is the fact that while you do, you won't recover Force Pts. because you have committed 4pts to create and hold your rage active. You only start recovering Force Pts. again after you let go your rage.

If you are a Sith and you have a double lightsabre, you get double attacks and double defences. Can you use them against different opponents, or do you use them against the same one? You can use them on different opponents. This is what makes the double lightsabre different fom the twin lightsabres option (two lightsabres), where you re-roll misses in close combat.

Can a Sith protagonist perform Sith Vampirism on a companion character? If the companion character is a padawan learner, yes. If the companion is a droid, it wouldn't make sense.

Can a Sith protagonist perform Sith Coruption on a companion character? Same as above. It only makes sense to curupt a padawan. Droids are immune to Sith Corruption (that's why Sith masters like droids).

Can you Force Throw a droid? Yes, and the 10pt damage affects both the droid and the target.

Can you Force Throw a padawan or a protagonist? Yes, but they get to make a free FA saving throw.

If you announce that you are ready for a lightsabre riposte, do you still attack if you fail your DS roll and are eliminated from the game? Yes. Jedi and Sith characters can launch a death-blow if they have saved action pts. for all out defence and announced riposte moves.

I noticed a character can easily cross the width and span of a game board to reach an opponent. Was that intentional? Yes. Jedi and Sith characters are supposed to keep clashing at all times during the match, after all it is a duel. You will also note that, depending on how you characterise your duel grounds, a Force Leap will get you on top of terrain features etc. The idea behind this is that you can run, but you cannot hide during your showdown. It all comes down to a question of strategy and management of your action and force points.

This is it for the time being, but we're sure new questions will come in. If you have any doubts about the game, write to us at morgangames@terra.com.br.

Wednesday, 15 April 2009

NEW RULES SET: Jedi Showdown!


Jedi Showdown is the newest addition to our Sci-Fi collection of miniature games. Based on George Lucas' world famous Star Wars Universe and using Wizards of the Coast miniatures, Jedi Showdown recreates the epic duels fought between the Jedi and the Sith in the Star Wars saga.

It is an action filled board-game that uses a simple system for simulating combat allowing for a multitude of combinations between Ordinary Action, Force Feats and Special Duelling Moves. Add to that an ingredient of strategy by allowing gamers to select miniatures that depict their choice of weapons and gear, and players will find that Jedi Showdown is a game to be explored in many different ways; much like the Force.

The game provides for non-stop action with great variation and players can expect duels that will challenge their wits and their luck in equal measure.

Come taste the energy blade of a light-sabre and prove that you can learn the ways of the Force and become a Jedi.

Tuesday, 14 April 2009

Monday, 13 April 2009

Want to Be a Playtester?

Morgan Games relies greatly on the feedback of our play-testing teams. By becoming a playtester, you will partake in the creation of new game rules and will receive a password to post your reviews of our games on our web-log. If you would like to join our play-testing team of gamers, send us your contact details including:

  • Name:
  • Nick:
  • E-address:
  • City of Residence:
  • Country of Residence:
  • Physical Address:
Send your contact information to: morgangames@terra.com.br

Thursday, 9 April 2009

Dragon Slayers Redux


Quick Quests Dragon Slayers is a cooperative adventure game where gamers play the role of adventurers seeking out a dragon that is nesting near their village. Their goal is to slay the dragon and its offspring in order to prevent the slaughter of the peasant population.


The game was first released in 2007 and was well received by play-testers, who found it fast-paced and involving. Since then, game dynamics and characters have been reviewed a few times and the new and revised version has been published recently. In the new version, the Dwarves, Elves and Drow Elves parties have been completely removed from the game and substituted by a system based on the character's profession. Now, instead of Humans, Dwarves and Elves we have Warriors, Hunters and Healers venturing into the deep mountain caves in search of the Dragon and its hatchlings. This way, race becomes a "special effect" and the game becomes much less complicated.


We invite everyone to test the new version and submit their comments. We hope that you'll find the hunt for dragons into the deep dark caves of the Ancient Mountains a thrilling and very fun experience.

Saturday, 21 February 2009

Changes to Galactic Hunter Redux


We've playtested Galactic Hunter throughout the entire day today with a team of 8 play-testers, and we found that the game could use a touch or two to become even better. If you've downloaded the game before this Saturday, then you should do so again to have it updated. The main changes were to the Actions Table and to the Leviathan Moves Table. The rest remains pretty much the same apart from a few reviews of the wording in the texts.

For those of you who are not yet acquainted with the game, Galactic Hunter is an adventure game where players cooperate to survive the perils of a lethal extra-terrestrial ecosystem, and at the same time venture together in a safari to catch the most vicious wild creatures in the galaxy. Simple step-by-step rules will guide you in selecting your hunter character and assembling your scenario for the hunt. If you've tried this game of hunting on Deathworld before, have another go with the new and revised rules. If you've never tried it, than you're missing out on some good fun! Come check it out!

You can download the rules to the game for free from the sidebar.

Tuesday, 13 January 2009

Morgan Games


Morgan Games is an independent work group for game creations. We focus on tabletop miniature games and board games; generating rules for gamers to use around the world.

Our games are designed to prompt your imagination and to stimuly strategic thinking and tactical cooperation between players. They are fun and uncomplicated because they are free. There is no marketing tag on our systems and you can play them with any type of miniature you may have at hand.

You are invited to browse through our game scenarios on the side bar and you are welcome to dowload our game systems free of charge to start having fun with your friends.