Sunday, 19 May 2013
Mutiny of the Black Rose for Free on Amazon
Friday, 17 May 2013
NEW RELEASE: TAGs - Tabletop Action Adventures
Tuesday, 30 April 2013
New Book in the Oven
Wednesday, 24 April 2013
NEW RELEASE on Amazon
Friday, 11 May 2012
NEW RELEASE: Jedi Showdown Redux
Monday, 9 January 2012
MG Games Compilation is Almost Done!

That's right! After a couple of years developing several tabletop games, we will be releasing a series of compilations with our best games starting in 2013. Board games, dice games, wargames and our very exclusive adventure games will all be organised and compiled into a single edition catalogue with all the rules and reccommendations you'll need to play them out with your families and friends.
Keep tuned!
Tuesday, 20 July 2010
NEW RELEASE: Troll Bridge

This is a brand new game by Morgan Games with a completely new set of rules. Troll Bridge is a standalone board game moddled to also feel like an adventure game. Rules are fairly simple and very fun!
Designed for between 2 and 8 players, Troll Bridge will take you to a faraway town in the merchants' trail to the South Lands. The township boasts the best market square in the realm and festivals and fairs happen all year round.
To share in the wealth that the visiting tradesmen make in his town, the duke built a toll bridge. However, the bridge was taken over by 3 evil trolls, who compel tribute from the merchants in the duke's stead. If you don't pay them, you get EATEN!
Since you are a merchant - not a warrior - fighting the trolls is a completely unattractive prospect, so there has to be another alternative. This is not a game of muscle and combat, but a game where you will have to think your way through using cunning and good bargaining skills. After all, it’s not easy to bargain with hungry trolls!
Download the free trial rules from the sidebar and pray that you have what it takes to deal with these trolls and still leave the duke's town with something to show for your troubles.
Tavern Duel Revamp!

The ancient art of duelling is revisited and the rules for one of Morgan Games' most famous board games receives a full revision.
Now, players will have more competitive duellists and more challenging duels to play. Each dramatis persona in the troublesome tavern has been revised to make his special rule more specific and less forgiving.
Download the free rules from the sidebar to venture into this exciting adventure game. Once you have a go at the new rules, let us know what you think!
Monday, 1 February 2010
Samurai Showdown Needs Proofgrounds

We are looking for players with gaming experience to test Samurai Showdown and find hitches in the rules. If you feel up to the challenge, drop us a note here, as a comment, with your report of the tests, your queries and your suggestions. Follow the link below to download the tentative rules.
Estamos procurando jogadores experientes para testar o Samurai Showdown no intúito de encontrar falhas nas regras. Se você se sente apto ao chamado, poste aqui seu comentário com o relatório de sua experiencia e suas sugestões. Siga o link abaixo para fazer o download das regras.
www.4shared.com/file/158901664/7298ddd0/MG_Samurai_Showdown_2009.html
Good gaming everyone!
Tuesday, 24 November 2009
NEW GAME RELEASE: Samurai Showdown

4 different characters are available to the players, who will be challenged to win a unique match where skill and strategy will play their part against luck.
Come to the honour ring to pit your Samurai against his opponents and remember: Cowardice deserves no reward!
Tuesday, 2 June 2009
Playtesters no Sul do Brasil Testam Dragon Slayers

- E se um dragao move-se para onde tem outro dragao? Ponho do lado ou antes de completar o moviemnto? Se isso ocorre, você coloca ele imediatamente antes do "irmãozinho", como se fosse um personagem.
Tuesday, 19 May 2009
Tavern Duel is Back!

Inspired by the superb range of historical miniatures offered by The Foundry (http://www.wargamesfoundry.com/main.asp) and using a degree of historical accuracy about the duelling techniques of that era, Duel entices players to rediscover the perils of a XVI Century brawl.
As many of our play-testers know, before we created this game, we went through a whole lot of research and practical sword sparring (ouch!) in order to come up with something that is both true and simple. We wanted a game that would be diverting, but would not be entirely based on fantasy. Moreover, we wanted a game that would not depend so much on the casting of dice. So, though a certain degree of luck is involved - as in real life - ultimately, it will be your strategy during the game that will help you achieve victory.
Hence, Duel successfully recreates the lethality of fighting with cut & thrust blades and the necessity to keep your wits about yourself during the contest, whilst remaining true to its objective of becoming an entertaining and fortuitous game to be played over and over by you and your friends.
If you have not experienced the challenge yet, come meet your match in the most dangerous tavern of Morgangameshire.
Monday, 4 May 2009
Vendetta Redux

Saturday, 2 May 2009
Dragon Slayers Revised

SFS-Farpoint Station Released Today
Tuesday, 28 April 2009
Jedi Showdown Improvement!

We also decided on a change to the dynamics of Jedi Shodown regarding the general the rules for Uses of the Force. However, if you don't feel like downloading and printing it again, all you have to change is the session entitled "The Ways of the Force" which now includes the following concepts:
The Ways of the Force:
- Protagonist characters can use a Force pt. to enhance a profile characteristic with a +1 bonus. This means you can declare that you are adding +1 to your STR, or to your FS, or to your DS etc.
- Protagonist characters can exchange a Force pt. for an action pt. at any time during the game. If you do it in your cue, you can make an extra attack. If you do it in your opponent's cue, you can make an extra defence. This additional action pt. can never be used for Special Duelling Moves or Force Feats.
- You can always use a Force pt. to recall a thrown weapon or to recover your lightsabre if you were disarmed.
Errata no Dragon Slayers
Se alguém mais encontrar erros nos textos ou conceitos de nossos jogos, não se acanhe. Basta entrar em contato que agente corrige o que precisar de correção. Só assim vamos aprimorando os sistemas e os jogos.
Valeu Rafael!
Friday, 24 April 2009
Brazilian Play-Testers Wanted!

Nick:
E-mail:
Cidade em que Reside:
Estado em que Reside:
Endereço para Correspondência:
Envie seus dados para: morgangames@terra.com.br
Saturday, 18 April 2009
FAQ - Jedi Showdown

Our fellow play-testers around the globe have started to make some very valid questions about the new game, so here's the FAQ based on those queries:
When an opponent attacks you, do you have to announce your DS roll before he throws his die? No. You only take a DS roll if your opponent's attack actually hits you.
How far can you throw a lightsabre? Does it automatically return like a lightglaive? You can throw a lightsabre up to 2un away, and it automatically returns to the wielder to keep the game practical, but you spend 1 Force pt. in the process.
I noticed that using Flurry of Blows on a single character is nearly the same as spending action pts. to attack it. Why is that? Flurry of Blows is intended as a tactical move to fight multiple opponents and therein lies the advantage of the technique. We wanted to avoid players misusing it to hammer down a single opponent at a meagre 2 action pts. To achieve your desired effect, try combining a twin lightsabres choice with Sith Rage (Bua-ha-ha-ha!).
If I spend 2 action pts. to conjure Sith Rage, only 1pt remains for the blows. Wouldn't it be easier to just use Attack actions? When you conjure Sith Rage on one turn, you can use it on the next round of combat. In other words, it remains "active" until you actually use it to unleash your wrath upon another character. The down-side to holding Sith Rage is the fact that while you do, you won't recover Force Pts. because you have committed 4pts to create and hold your rage active. You only start recovering Force Pts. again after you let go your rage.
If you are a Sith and you have a double lightsabre, you get double attacks and double defences. Can you use them against different opponents, or do you use them against the same one? You can use them on different opponents. This is what makes the double lightsabre different fom the twin lightsabres option (two lightsabres), where you re-roll misses in close combat.
Can a Sith protagonist perform Sith Vampirism on a companion character? If the companion character is a padawan learner, yes. If the companion is a droid, it wouldn't make sense.
Can a Sith protagonist perform Sith Coruption on a companion character? Same as above. It only makes sense to curupt a padawan. Droids are immune to Sith Corruption (that's why Sith masters like droids).
Can you Force Throw a droid? Yes, and the 10pt damage affects both the droid and the target.
Can you Force Throw a padawan or a protagonist? Yes, but they get to make a free FA saving throw.
If you announce that you are ready for a lightsabre riposte, do you still attack if you fail your DS roll and are eliminated from the game? Yes. Jedi and Sith characters can launch a death-blow if they have saved action pts. for all out defence and announced riposte moves.
I noticed a character can easily cross the width and span of a game board to reach an opponent. Was that intentional? Yes. Jedi and Sith characters are supposed to keep clashing at all times during the match, after all it is a duel. You will also note that, depending on how you characterise your duel grounds, a Force Leap will get you on top of terrain features etc. The idea behind this is that you can run, but you cannot hide during your showdown. It all comes down to a question of strategy and management of your action and force points.
This is it for the time being, but we're sure new questions will come in. If you have any doubts about the game, write to us at morgangames@terra.com.br.
Wednesday, 15 April 2009
NEW RULES SET: Jedi Showdown!

It is an action filled board-game that uses a simple system for simulating combat allowing for a multitude of combinations between Ordinary Action, Force Feats and Special Duelling Moves. Add to that an ingredient of strategy by allowing gamers to select miniatures that depict their choice of weapons and gear, and players will find that Jedi Showdown is a game to be explored in many different ways; much like the Force.
The game provides for non-stop action with great variation and players can expect duels that will challenge their wits and their luck in equal measure.
Come taste the energy blade of a light-sabre and prove that you can learn the ways of the Force and become a Jedi.
