Sunday, 19 May 2013

Mutiny of the Black Rose for Free on Amazon

The Sci-Fi thriller "Mutiny of the Black Rose" by Noel-Morgan is on promotion on Amazon just this week. Download your e-book copy for free and get ready for action, blood and treachery! In the far reaches of the Solar System, escaped slaves & dissident pirates fight for their very lives against their own ancient brotherhood of cutthroats. What’s more: the mighty Commonwealth of Planets is at their heels with all the might of their warships. Having sold their souls for their freedom, the desperate lot of them has nothing else with which to bargain. With only cunning and determination on their side, they must best a galaxy that hunts them and endure the hardships of space travel if they mean to survive, but will that be enough? Treason lurks within the crew of the commandeered Corsair Scimitar. Captain Fu’Ryah and her quartermaster must quickly discover the insidious plot or face ignominy and death in the blood-stained arenas of Libertatia. If you're a fan of space operas, treasonous plots and non-stop action, DON'T MISS IT! Follow the link to AMAZON BOOKS: MUTINY OF THE BLACK ROSE

Friday, 17 May 2013

NEW RELEASE: TAGs - Tabletop Action Adventures

Get ready to hunt dragons, dig for treasure, fight zombies, battle enemies from this & other worlds, explore new planets and seek out adventures in any other way you can imagine. Tabletop Adventure Games (TAGs) is a miniature game system designed for non-stop fun. Play alone, play with a friend, play with ten fiends! Play cooperative games, play competitive scenarios and even wargames. You can play it in large groups, small groups and even on your own. TAGs is like nothing you’ve ever seen. It will enable you to think up and play out a role-play adventure without actually needing a game master figure to direct the action. Just think up the theme, pick out your challenges and get going with a new and memorable tabletop adventure every time you play. You’ll never have the same experience twice! TAGs provides agile gaming sessions for multiple players without putting them on hold for very long. The system keeps the players always involved, and relies on elegant and simple dynamics, so that game-play is always about fun and not book-keeping. You can download it from AMAZON BOOKS and start playing today. Take advantage of the promotional release price. Come! Gather your friends and let’s journey far and wide with TAGs! Adventure out of your imagination and onto the tabletop! LINK TO TAGs ON AMAZON

Tuesday, 30 April 2013

New Book in the Oven

I HOPE YOU'RE READY for some heavy duty fun! We're working on our new book release: "10 New Board Games", which will be out soon to surprise and amaze all you Morgan Games fans out there.

Wednesday, 24 April 2013

NEW RELEASE on Amazon

We're finally there! Morgan Games’ “7 Original Dice Games” is already available for purchase on Amazon Books. The first of several upcoming compendiums on tabletop games brings within new and innovative games of fantasy and fancy to be played with your friends on a quick break or at leisure, around the living room table. Gaming with dice is almost as ancient as civilisation itself, and this book brings to life 7 completely new and never before released sets of rules for using a variety of readily available market dice to bring excitement and adventure out of your imagination and onto the tabletop. The fully illustrated set guides players step-by-step through the rules, offering tips and suggestions along the way. What's more, we're making available on this blog the Quick Reference Sheet and the Game Rosters for free download, so that you can enjoy the games with all the graphic richness that they were meant to offer. This is a must have for general gamers and board-game lovers. Follow the following link to hours and hours of fun: MG - 7 Original Dice Games

Friday, 11 May 2012

NEW RELEASE: Jedi Showdown Redux

Jedi Showdown is Back! After a long winter at MG, we have finally revisited the rules for one of our favourite board games. The new rules are simpler and the game even more agile and action packed than before. We invite you to download the new version of the game from this link: JEDI_SHOWDOWN_REDUX Jedi Showdown is a board-game for between 2 to 4 players, where each player will control a Jedi or a Sith duellist in a stylised clash of cleverness and luck. The objective is quite simply to vanquish your opponents. Whoever is left standing at the end of the duel shall win the match. Jedi Showdown is fashioned to recreate Jedi duels like those in the George Lucas' movies. The system is designed so that each time the game is played, new scenarios and new situations will jointly afford players a different experience altogether. You must gage the duel and learn to use the Force if you are to defeat your adversaries. Expect challenging opponents as you use both wits and luck to defeat your foes. Come learn the ways of the Force and become a Jedi!

Monday, 9 January 2012

MG Games Compilation is Almost Done!


That's right! After a couple of years developing several tabletop games, we will be releasing a series of compilations with our best games starting in 2013. Board games, dice games, wargames and our very exclusive adventure games will all be organised and compiled into a single edition catalogue with all the rules and reccommendations you'll need to play them out with your families and friends.

Keep tuned!

Tuesday, 20 July 2010

NEW RELEASE: Troll Bridge


This is a brand new game by Morgan Games with a completely new set of rules. Troll Bridge is a standalone board game moddled to also feel like an adventure game. Rules are fairly simple and very fun!

Designed for between 2 and 8 players, Troll Bridge will take you to a faraway town in the merchants' trail to the South Lands. The township boasts the best market square in the realm and festivals and fairs happen all year round.

To share in the wealth that the visiting tradesmen make in his town, the duke built a toll bridge. However, the bridge was taken over by 3 evil trolls, who compel tribute from the merchants in the duke's stead. If you don't pay them, you get EATEN!

Since you are a merchant - not a warrior - fighting the trolls is a completely unattractive prospect, so there has to be another alternative. This is not a game of muscle and combat, but a game where you will have to think your way through using cunning and good bargaining skills. After all, it’s not easy to bargain with hungry trolls!

Download the free trial rules from the sidebar and pray that you have what it takes to deal with these trolls and still leave the duke's town with something to show for your troubles.

Tavern Duel Revamp!


The ancient art of duelling is revisited and the rules for one of Morgan Games' most famous board games receives a full revision.

Now, players will have more competitive duellists and more challenging duels to play. Each dramatis persona in the troublesome tavern has been revised to make his special rule more specific and less forgiving.

Download the free rules from the sidebar to venture into this exciting adventure game. Once you have a go at the new rules, let us know what you think!

Monday, 1 February 2010

Samurai Showdown Needs Proofgrounds


We are looking for players with gaming experience to test Samurai Showdown and find hitches in the rules. If you feel up to the challenge, drop us a note here, as a comment, with your report of the tests, your queries and your suggestions. Follow the link below to download the tentative rules.

Estamos procurando jogadores experientes para testar o Samurai Showdown no intúito de encontrar falhas nas regras. Se você se sente apto ao chamado, poste aqui seu comentário com o relatório de sua experiencia e suas sugestões. Siga o link abaixo para fazer o download das regras.


www.4shared.com/file/158901664/7298ddd0/MG_Samurai_Showdown_2009.html

Good gaming everyone!

Tuesday, 24 November 2009

NEW GAME RELEASE: Samurai Showdown


Samurai Showdown is the newest Morgan Games duelling strategy game. It is a game of wits and skill where you will need much strategy to vanquish your opponents. Designed for between 2 and 8 players, Samurai Showdown drives players to relive and experience all the aura that surrounds the Samurai of ancient Japan in an all new and innovative gaming experience.

4 different characters are available to the players, who will be challenged to win a unique match where skill and strategy will play their part against luck.

Come to the honour ring to pit your Samurai against his opponents and remember: Cowardice deserves no reward!

Tuesday, 2 June 2009

Playtesters no Sul do Brasil Testam Dragon Slayers


Nosso bom amigo Rafael Beltrame e seus comparsas tiveram sua primeira aventura à caça de dragões lá no Cone Sul do nosso Brasil. Além de usar de muita imaginação na montagem de seu tabuleiro de jogos, o Rafael e seus amigos tiraram muitas fotos do evento. Ele postou sua fabulosa aventura com direito a efeitos especiais e muitas risadas no Forum D20: http://d20miniaturas.com/forum/viewtopic.php?p=120183#120183 pra quem quiser se divertir com ele.

Também recebemos do Rafael algumas dúvidas que acho interessante elucidarmos aqui:

-Quando o dragao lança o fire-breath, ele joga um FS so para o alvo princiapl, ou tb para os q estao a 2un do alvo? Vamos do princípio: Quando o dragão cospe fogo, ele rola BS (Balistic Skill/Habilidade de Tiro) e apenas para o alvo principal, que é aquele mais próximo do dragão. A bola de fogo atinge a ele e a quem estiver a até 2un de distância dele como consequencia. Se errar o primeiro, erra todos.

-Quanto dura uma tocha sem ser abandonada? Indeterminado. Ela dura a partida toda se nunca for solta, mas impede os bonus de carregar 2 armas ou de usar arma de duas mãos se continuar ocupando uma das mãos de seu personagem. Portanto, cuidado com esta ação.

- E se um dragao move-se para onde tem outro dragao? Ponho do lado ou antes de completar o moviemnto? Se isso ocorre, você coloca ele imediatamente antes do "irmãozinho", como se fosse um personagem.

-Uma ótima ideia q tivemos para a movimentação do dragao grande foi de primeiro virar ele pra direção onde deve ir, e depois mover. Nao é uma pergunta, é so um comnetario, ehehe. Dependendo da miniatura que o representa, isso pode ser mesmo importante. Aqui usamos o Gargantuan Black Dragon do D&D Icons, que tem a base quadrada e equilátera, então usamos a base como referência. Mas o teu famigerado Wood Dragon tem o efeito especial da baforada, que é impagável! Fica mesmo muito mais dramático se você tornar a cabeça na direção do alvo!

Rafael, queríamos agradecer ao teu post e comentários. Para nós da MG, posso dizer que um dos maiores prazeres que um criador de jogos pode ter é confirmar que seu jogo realmente diverte e agrada. Nós da MG agradecemos de coração e esperamos que você e seus amigos continuem dando risadas com nossos jogos.

Tuesday, 19 May 2009

Tavern Duel is Back!


The "olde" game of tavern duels is back! Created in 2006, this very simple and diverting game of wits depicts a typical tavern duel of the XVI century.

Inspired by the superb range of historical miniatures offered by The Foundry (
http://www.wargamesfoundry.com/main.asp
) and using a degree of historical accuracy about the duelling techniques of that era, Duel entices players to rediscover the perils of a XVI Century brawl.

As many of our play-testers know, before we created this game, we went through a whole lot of research and practical sword sparring (ouch!) in order to come up with something that is both true and simple. We wanted a game that would be diverting, but would not be entirely based on fantasy. Moreover, we wanted a game that would not depend so much on the casting of dice. So, though a certain degree of luck is involved - as in real life - ultimately, it will be your strategy during the game that will help you achieve victory.

Hence, Duel successfully recreates the lethality of fighting with cut & thrust blades and the necessity to keep your wits about yourself during the contest, whilst remaining true to its objective of becoming an entertaining and fortuitous game to be played over and over by you and your friends.

If you have not experienced the challenge yet, come meet your match in the most dangerous tavern of Morgangameshire.

Monday, 4 May 2009

Vendetta Redux


The game of duelling in the streets of Morgangameshire is back! In the coastal town of Morgangameshire, feuding clans fought fiercely; contending for nothing but their own satisfaction and the honour of their clan. It was not until the Duke arrived that some order was brought to the walled coastal city. Appalled at the incivility of the local noblemen, the mighty Duke promptly and ruthlessly forbade any fighting to take place in public areas of the town, under pain of imprisonment in the gallows. Nonetheless, the oldest tradition of Morgangameshire could not be suppressed so quickly, and the noble families of the shire persisted in the hostilities; albeit covertly. To the noble houses of Morgangameshire, honour must be satisfied; even if at the expense of freedom.


A revised version of the old Vendetta skirmish game is now available for download on the side bar. The new and improved edition enjoys a better armoury list, simplified rules with fewer character options but with just as much strategy involved in generating your party of brigands and twice as much playability.


Come test the rules and let us know what you think!

Saturday, 2 May 2009

Dragon Slayers Revised


Quick Quest Dragon Slayers has received an update to include new images and a review of the text. We have also made our dragons a bit more manacing, as our play-testers were becoming too cocky about the ease with which they were slaying dragons.
The other novelty is a revision of the armoury to make it more self-explainatory. Players were sending in several question on how to combine arms and armour, and we think that the new armoury list will solve this small detail. If it doesn't, let us know.
Check out the new downloadable file:

SFS-Farpoint Station Released Today

This is the May New Release! Fellow play-testers, we are proud to be releasing today the Beta Version of SFS-Farpoint Station for your enjoyment and testing. This is a game developed from our own old SFS-Castle Run. The rules have been simplified and condensed into a set that makes game-play faster and quite fun (we hope).

This rules set has not yet been fully tested and we are counting on you to find the rufspots and wrinckles that we may iron them out and make this the best spaceship game in our line. If you want to have a go at Farpoint Station, get your spaceship models ready, a few dice and download the tentative rules from the link below:

Tuesday, 28 April 2009

Jedi Showdown Improvement!


During today's gaming session, one of our play-testers, Peter "Tupinamba" Caldenhof, has suggested a change to the weapons profile regarding the twin lightsabre option and the double lightsabre option. The idea Peter helped us come up with was very good and it changed the game (for the better). In fact, we felt the new concept was so positive we have already incorporated it into the official rules for Jedi Showdown and the downloadable file on the side-bar is already updated.
Hence, the twin lightsabre option now gives you your re-roll for misses, but it halves the STR bonus of the weapon; making STR+5 instead of STR+10. The double lightsabre option will give you your re-rolls at the normal STR bonus of +10.
Well done Peter!

We also decided on a change to the dynamics of Jedi Shodown regarding the general the rules for Uses of the Force. However, if you don't feel like downloading and printing it again, all you have to change is the session entitled "The Ways of the Force" which now includes the following concepts:


The Ways of the Force:

  • Protagonist characters can use a Force pt. to enhance a profile characteristic with a +1 bonus. This means you can declare that you are adding +1 to your STR, or to your FS, or to your DS etc.
  • Protagonist characters can exchange a Force pt. for an action pt. at any time during the game. If you do it in your cue, you can make an extra attack. If you do it in your opponent's cue, you can make an extra defence. This additional action pt. can never be used for Special Duelling Moves or Force Feats.
  • You can always use a Force pt. to recall a thrown weapon or to recover your lightsabre if you were disarmed.

Errata no Dragon Slayers

Nosso mais novo play-tester, Rafael Beltrame, encontrou uma confusão no texto do Dragon Slayers, que graças a ele já foi sanada! Era uma simples confusão de cores na descrição do dado usado pra realizar as ações dos Dragões, mas foi bom corrigir o erro!

Se alguém mais encontrar erros nos textos ou conceitos de nossos jogos, não se acanhe. Basta entrar em contato que agente corrige o que precisar de correção. Só assim vamos aprimorando os sistemas e os jogos.

Valeu Rafael!

Friday, 24 April 2009

Brazilian Play-Testers Wanted!


A Morgan Games aposta muito na colaborção de jogadores independentes para a avaliação e reformatação de seus jogos e sistemas. Assim, convidamos aos jogadores brasileiros a participar da equipe de play-testers da MG. Se você gosta de novidades e curte jogos de tabuleiro e de miniaturas, inscreva-se e venha participar da criação de novidades.
Para ser play-tester, você deve enviar os seguintes dados:
Nome:
Nick:
E-mail:
Cidade em que Reside:
Estado em que Reside:
Endereço para Correspondência:


Envie seus dados para: morgangames@terra.com.br

Saturday, 18 April 2009

FAQ - Jedi Showdown



Our fellow play-testers around the globe have started to make some very valid questions about the new game, so here's the FAQ based on those queries:

When an opponent attacks you, do you have to announce your DS roll before he throws his die? No. You only take a DS roll if your opponent's attack actually hits you.

How far can you throw a lightsabre? Does it automatically return like a lightglaive? You can throw a lightsabre up to 2un away, and it automatically returns to the wielder to keep the game practical, but you spend 1 Force pt. in the process.

I noticed that using Flurry of Blows on a single character is nearly the same as spending action pts. to attack it. Why is that? Flurry of Blows is intended as a tactical move to fight multiple opponents and therein lies the advantage of the technique. We wanted to avoid players misusing it to hammer down a single opponent at a meagre 2 action pts. To achieve your desired effect, try combining a twin lightsabres choice with Sith Rage (Bua-ha-ha-ha!).

If I spend 2 action pts. to conjure Sith Rage, only 1pt remains for the blows. Wouldn't it be easier to just use Attack actions? When you conjure Sith Rage on one turn, you can use it on the next round of combat. In other words, it remains "active" until you actually use it to unleash your wrath upon another character. The down-side to holding Sith Rage is the fact that while you do, you won't recover Force Pts. because you have committed 4pts to create and hold your rage active. You only start recovering Force Pts. again after you let go your rage.

If you are a Sith and you have a double lightsabre, you get double attacks and double defences. Can you use them against different opponents, or do you use them against the same one? You can use them on different opponents. This is what makes the double lightsabre different fom the twin lightsabres option (two lightsabres), where you re-roll misses in close combat.

Can a Sith protagonist perform Sith Vampirism on a companion character? If the companion character is a padawan learner, yes. If the companion is a droid, it wouldn't make sense.

Can a Sith protagonist perform Sith Coruption on a companion character? Same as above. It only makes sense to curupt a padawan. Droids are immune to Sith Corruption (that's why Sith masters like droids).

Can you Force Throw a droid? Yes, and the 10pt damage affects both the droid and the target.

Can you Force Throw a padawan or a protagonist? Yes, but they get to make a free FA saving throw.

If you announce that you are ready for a lightsabre riposte, do you still attack if you fail your DS roll and are eliminated from the game? Yes. Jedi and Sith characters can launch a death-blow if they have saved action pts. for all out defence and announced riposte moves.

I noticed a character can easily cross the width and span of a game board to reach an opponent. Was that intentional? Yes. Jedi and Sith characters are supposed to keep clashing at all times during the match, after all it is a duel. You will also note that, depending on how you characterise your duel grounds, a Force Leap will get you on top of terrain features etc. The idea behind this is that you can run, but you cannot hide during your showdown. It all comes down to a question of strategy and management of your action and force points.

This is it for the time being, but we're sure new questions will come in. If you have any doubts about the game, write to us at morgangames@terra.com.br.

Wednesday, 15 April 2009

NEW RULES SET: Jedi Showdown!


Jedi Showdown is the newest addition to our Sci-Fi collection of miniature games. Based on George Lucas' world famous Star Wars Universe and using Wizards of the Coast miniatures, Jedi Showdown recreates the epic duels fought between the Jedi and the Sith in the Star Wars saga.

It is an action filled board-game that uses a simple system for simulating combat allowing for a multitude of combinations between Ordinary Action, Force Feats and Special Duelling Moves. Add to that an ingredient of strategy by allowing gamers to select miniatures that depict their choice of weapons and gear, and players will find that Jedi Showdown is a game to be explored in many different ways; much like the Force.

The game provides for non-stop action with great variation and players can expect duels that will challenge their wits and their luck in equal measure.

Come taste the energy blade of a light-sabre and prove that you can learn the ways of the Force and become a Jedi.